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Rules for Archers and Shooters

Rules for participation in the battle - shooters (mechanical and firearms)

Common rules

  1. If you want to participate in a battle as a shooter, you must be 18 years of age or older, without exception, you must go through a single training session and be part of an organized unit. If you already belong to an organized unit, say so when you rehearse for the drill, but be aware that you may be reassigned to another unit for the scenario. If not, you will be assigned to a unit.

  2. Your practice will be checked for weapon, shooting technique and costume - so come exactly with the equipment (including all arrows!) And in the clothes you go into battle. Only when all points are met will you receive a shooting camera or a tape authorizing you to enter the battle.

  3. Keep in mind that the camera / tape and other equipment (especially arrows) will be rechecked immediately by the commander or sergeants. Anyone who shows up in a battle without a camera / tape, with inadequate equipment, or outside organized units will be excluded from the event.

  4. Your appearance should be attributable to a specific type of figure from Europe in the 10th - 15th century. (eg the English archer of the mid-14th century, the Hussite gunner from the whistle, etc.). Of course, well-made civilian men's clothing or a meaningful and historically proven armor are also allowed.

  5. All shooters, with the exception of shooters whose application is accepted in advance by the captains of the individual shooting clubs or armies must be equipped with a metal helmet.

  6. Women shooters can only participate in battle dressed as men.

  7. Each shooter is obliged to follow the instructions and orders of the chief commander or sergeant in battle.

  8. Battle is a theater for the viewer, so try to play your part all the time. Respond to hits (including enemy arrows and firearms), play shocks, injuries and fear. Help your injured friends (and make sure they're not really injured on that occasion). If the enemy attacks you, retreat orderly with the unit; if this is not possible, run on your own and then try to join the unit as soon as possible. In the event that you are in direct contact with the enemy and are not equipped for close combat, you are obliged to be scenically and safely killed without any resistance.

  9. In battle, first of all make sure you never shoot towards the audience. Furthermore, do not shoot into a cluster of warriors who are currently engaged in face-to-face combat, or into a space you cannot see.

  10. The shooter is always responsible for the weapon and any projectile (whether intended or not).



Rules for bows and crossbows

  1. Bows and crossbows must visually match one of the types used in the 10th - 15th century Europe. Modern materials such as laminate must not be visibly used, bows must not have a shooting window. The maximum permissible draw force of the bow is 15 kg, the maximum permissible draw force of the crossbow is 40 kg. There is no other type of bow arrow that goes through control than the euro arrow. Unlike the classic instructions, it is necessary to soften the head of an arrow (mat, mirelon, etc.) in a layer of at least 0.5 cm. Arrows must be provided with squadrons and sufficient notch (we recommend width 3 mm, depth 8 mm). Crossbow arrows will be approved individually, they must also have a softened impact area. The organizer, or a person authorized by him, may disassemble any arrow at any time during the inspection to investigate the internal structure. 

  2. We play for war and with 3 arrows in the quiver, your combat value is negligible (the recommended number of arrows is 15 pieces or more).

  3. Arrows can only be collected between battles in a battle when a command is issued. Arrow collection is also part of the theater - so be careful not to crawl your enemies under your feet, and don't be surprised if someone "kills you" even during the collection. During the battle, collect everything and share ammunition with colleagues, never just collect your own arrows. If you find a dangerous arrow in battle, discard it (break). After the battle, collect all arrows in sight and bring them to a predetermined location.


Rules for firearms

  1. Firearms must be marked with a torment mark, if hidden, you must submit a torment report.

  2. The use of seals is prohibited in small arms. If you are stalking, inform your commander when training to place you in a suitable section that is not so visible to the audience.

  3. When shooting at the enemy we never aim directly at the target. We recommend pointing "at the guy who stands on the guy I burn like".

  4. Shooting from a high raised firearms is strongly not recommended.

  5. If you have a charger that allows you to attach a small flag (eg triangular 10x10x5), so we recommend to attach it to the charger. This will reduce the risk of launching the ram.

  6. Shooting is always and only at the command of the unit commander. In the absence of a clear order, the shooting does not take place.

  7. Charging and readiness to fire everyone announces with a cry: "loaded".

  8. The shooter fails to report it loudly with the words "failure" and immediately leave the chic with the weapon in question and make a possible repair of the weapon so that it is not in its vicinity

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